Macron
The WARP Macron

Macron


Optional versions of the Macron Power.


MACRON [M:0] EACH TOKEN IS WORTH 4 Eon

You have the power of mass. Each of your tokens has a value of 4. You may take only one token in an offensive challenge or as an ally, but it counts as 4 towards the total. When collecting consolation or rewards, your token counts as one, just as any other player's.

History: Beginning life on a gargantuan planet, the Macrons accustomed themselves to tremendous atmospheric and gravitational forces. Power comes so naturally to them, they scoff at the fragile intelligences they crush on their way to Universal dominance.

Wild: As ally or offensive player, you may put as many tokens into the cone as you have bases (including bases in your own system).

Super: You can take up to 4 of your tokens in the cone as an ally or offensive player.



MACRON [M:Warp] TOKENS VALUE EQUALS 4 Jack Reda (Revision)

You have the power of mass. No matter how many tokens you bring into a challenge, your token value is worth four. You are restricted to normal token movement, but may collect consolation and rewards based on the number of your tokens involved.

History: Beginning life on a gargantuan planet, the Macrons accustomed themselves to tremendous atmospheric and gravitational forces. Power comes so naturally to them, they scoff at the fragile intelligences they crush on their way to Universal dominance.

Timing:
Play at any time

Notes: The recommended experience level for this power is Novice. This is a Rules type power. Alternate version of Macron. From Jack Reda: "Macron needs to have a bigger risk quotient. While it's nice to have the 16 when being attacked, it is far outweighed by the problems of having bases with only one token, and only collecting one in consolation and rewards. It isn't always sound game-playing to keep allying with the defense just to get an opportunity to move tokens to your external bases."

Wild: As ally or offensive player, you may put as many tokens into the cone as you have bases (including bases in your own system).

Super: Each of your tokens is worth four (you may still place up to four tokens in the cone).



MACRON [M:Mayfa] Each Token Is Worth Four Mayfair

You have the power of mass. Each of your tokens has a value of four. You may bring only one token in an offensive challenge or as an ally, but it counts as four toward your side's total. When collecting consolation or rewards, your token counts as one, just as any other player's.

History: Coming from a gargantuan planet, the Macrons are accustomed to tremendous atmospheric and gravitational forces. Power comes so naturally to them, they scoff at the fragile intelligence they crush on their way to universal dominance.

Wild1: As an ally or offensive player, you may put as many tokens in the cone as you have bases, including home bases in your own system.

Super1: You may put up to four tokens in the cone as an ally or as offensive player.

Pro: You may have as many tokens in the cone as the defensive main player has in the challenge.

Con: Macron's tokens are only worth one each when defending against you.



Macron [M:CEO] Each ship is worth 4 CE Online

You have the power of mass. Each of your ships has a value of 4. You may take only one ship as the offensive alien or as an ally, but this single ship counts as 4 towards the total outcome. When collecting compensation or defender rewards, this single ship counts as one, just as any other alien's. You will see your ship's value as part of the encounter total for your side whenever encounter points are totaled and you are a main alien or an ally.

History: Beginning life on a gargantuan planet, the Macrons accustomed themselves to tremendous atmospheric and gravitational forces. Power comes so naturally to them, they scoff at the fragile intelligences they crush on their way to Universal dominance.



MACRON [M:GK] Tokens Worth Three Gerald Katz (Revision)

You have the power of mass. Each of your tokens has a value of 3 when determining challenge totals. They only count as 1 for consolation and defensive rewards. You may put up to 4 tokens onto the cone as normal.

History: Coming from a gargantuan planet, the Macrons are accustomed to tremendous atmospheric and gravitational forces. Power comes so naturally to them, they scoff at the fragile intelligences they crush on their way to universal dominance.

Timing:
Phase 8 - Reveal cards

Notes: The recommended experience level for this power is Novice. This is a Rules type power. Alternate version of Macron. From Gerald Katz: "I felt that the original Macron power was weakened by only being able to place one token in the cone. That it's worth 4 is meaningless when token removal affects take place."

Wild1: As an ally or offensive player, you may put as many tokens in the cone as you have bases, including bases in your own system.

Super1: Each of your tokens counts as three for consolation and rewards.

Pro: Your tokens are worth 5 each.

Con: Macron may only put one token onto the cone. The token is worth four.



MACRON [M:rec.c] Tokens Are Worth Four BunnyThor (Revision)

You have the power of mass. Each of your tokens is worth four. You may only take up to two tokens into the Hyperspace Cone. For purposes of rewards and consolation, you still only receive one per token.

History: Beginning life on a gargantuan planet, the Macrons accustomed themselves to tremendous atmospheric and gravitational forces. Power comes so naturally to them, they scoff at the fragile intelligences they crush on their way to Universal dominance.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.



MACRON [M:FFG] Each Ship is Worth 4 Fantasy Flight

You have the power of Mass. When you are a main player or ally, use this power after allies are invited. If you are the offense or an ally, you may only send one ship into the encounter. Each of your ships adds 4 to your side’s total in the encounter instead of 1. When collecting compensation or rewards, each of your ships is worth two ships.

History: Beginning life on a gargantuan planet, the Macrons accustomed themselves to tremendous atmospheric and gravitational forces. Power comes so naturally to them that they scoff at the fragile intelligences they crush on their way to universal dominance.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild: As a main player or ally, after your reveal an attack card in an encounter, you may add 1 to your side's total for each ship you have in the encounter.

Super: As the offense or an ally, you may launch up to four ships in the hyperspace gate.



MACRON [M:AH] Each ship is worth 4 Avalon Hill

You have the power of mass.

Each of your ships has a value of 4.

You may place only one ship on to the Mothership or your Carrier, but this single ship counts as 4 towards the total number. When collecting Compensation or Defender Rewards, this ship counts as one, just as any other player's.

You use your mass when totaling points in an encounter, as a main player or ally.

History:

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

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