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 GENERAL [M:Warp] Uses Compromises as War Cards  Jack Reda  (War Cards)
 
You have the power of war.  Any Compromise card you play is treated as a War card.  Therefore, when you play a War card and your opponent plays an Attack card, he loses and collects consolation.  If your opponent played a Compromise card, he wins and collects consolation.  If he played a War card, both sides lose.   
History:  
Timing:Phase 8 - Reveal cards
 
 Notes: The recommended experience level for this power is Advanced. This is a Combat type power.
 
Wild1: You may turn your Attack card into a War card before cards are revealed.   
Super: As an ally, any Compromise card played on your side is treated as a War card.   
Con: The General may not play a Compromise card against you unless he has no other Challenge cards. 
 WARMONGER [O:Warp] Converts Cards to War Cards  Jack Reda  (War Cards)
 
You have the power of war.  As a Main Player in a challenge, before cards are revealed, you may discard two non-challenge cards from your hand to convert your Attack card into a War card.  If your opponent played an Attack card, you win regardless of challenge totals, and you must give him consolation.  If he played a Compromise, you lose the challenge and give your opponent consolation.  If he played a War card, you both lose.   
History:  
Timing:Phase 7 - Play cards
 
 Notes: The recommended experience level for this power is Advanced. This is a Combat type power.
 
Wild1: If you and your opponent both played Compromise Cards, you may convert his card into a War card.   
Super: You may discard two non-challenge cards to convert your ally's Attack card into a War card.   
Con: Warmonger must announce his intention to convert his Attack card to a War card before cards are played.   
Displayed 2 powers.
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