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GENERAL [M:Warp] Uses Compromises as War Cards Jack Reda (War Cards)

You have the power of war. Any Compromise card you play is treated as a War card. Therefore, when you play a War card and your opponent plays an Attack card, he loses and collects consolation. If your opponent played a Compromise card, he wins and collects consolation. If he played a War card, both sides lose.

History:

Timing:
Phase 8 - Reveal cards

Notes: The recommended experience level for this power is Advanced. This is a Combat type power.

Wild1: You may turn your Attack card into a War card before cards are revealed.

Super: As an ally, any Compromise card played on your side is treated as a War card.

Con: The General may not play a Compromise card against you unless he has no other Challenge cards.



WARMONGER [O:Warp] Converts Cards to War Cards Jack Reda (War Cards)

You have the power of war. As a Main Player in a challenge, before cards are revealed, you may discard two non-challenge cards from your hand to convert your Attack card into a War card. If your opponent played an Attack card, you win regardless of challenge totals, and you must give him consolation. If he played a Compromise, you lose the challenge and give your opponent consolation. If he played a War card, you both lose.

History:

Timing:
Phase 7 - Play cards

Notes: The recommended experience level for this power is Advanced. This is a Combat type power.

Wild1: If you and your opponent both played Compromise Cards, you may convert his card into a War card.

Super: You may discard two non-challenge cards to convert your ally's Attack card into a War card.

Con: Warmonger must announce his intention to convert his Attack card to a War card before cards are played.

Displayed 2 powers.