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CZAR [O:Warp] Eliminates Alliance cards Jack Reda (Alliance Cards)

You have the power to Demand. As a main player, you may force a player to play an Alliance card at random. They may choose to not participate in the encounter without seeing the card that was chosen. Otherwise they are bound by its value.

History:

Restriction: Use only in a game with Alliance cards.

Notes: The recommended experience level for this power is Advanced. This is a Rules type power.

Wild: You may force the offensive player to invite a specific player to ally with him or her (other than yourself).

Super: You may force two players to play Alliance cards at random.



DRUTHER [M:Warp] Plays Two Alliance Cards Jack Reda (Alliance Cards)

You have the power of Options. You may play two Alliance cards face down. When the other players have revealed their Alliance cards, you choose which one of yours to reveal.

History:

Restriction: Use only in a game with Alliance cards.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild: If a card you play is Zapped, you may take it back into your hand instead. The Zap card returns to its owner's hand as well.

Super: You may play three Alliance cards instead of two.



LURE [O:Warp:AC] Reveals an Alliance Card Jack Reda (Alliance Cards)

You have the power to Bait. During the Alliance phase, you may select a player who must play his or her Alliance card face up.

History:

Restriction: Use only in a game with Alliance cards.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild: You may offer a card at random from your hand if a main player agrees to invite you to ally.

Super: You may force two players to play their Alliance cards face up.



QUIDNUNC [O:Warp] Switches Alliance cards Jack Reda (Alliance Cards)

You have the power to Tamper. Once all players have played Alliance cards, if you are not a main player, you may switch Alliance cards between yourself and another player who has played one.

History:

Restriction: Use only in a game with Alliance cards.

Notes: The recommended experience level for this power is Advanced. This is a Rules type power.

Wild: You may swap a reinforcement played on one side of an encounter with one played on the other.

Super: You may switch Alliance cards between any two players that have played them.



SEER [O:Warp:AC] Looks at any Alliance Card Jack Reda (Alliance Cards)

You have the power to Presage. At any point during alliance acceptance, you may look at any one player's Alliance card.

History:

Restriction: Use only in a game with Alliance cards.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild: When you are not a main player, you may ask any player to show you a reinforcement card. They must show you one if they have one, otherwise they show you any other card in their hand.

Super: You may look at two Alliance cards per encounter.



TABOO [O:Warp] Forbids an Alliance card. Jack Reda (Alliance Cards)

You have the power to Preclude. As a main player, you may play an Alliance card face up. No other player may play that same Alliance card during this encounter.

History:

Restriction: Use only in a game with Alliance cards.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild: Discard an artifact or flare (other than this one) to forbid any other player from playing that type of card. You may not play this card when drawing a new hand.

Super: You may play two Alliance cards that no other player may play.

Displayed 6 powers.