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CAVALRY [O:WWW] PLAYS CHALLENGE CARD AS ALLY Chris Ramsley (Revision)

You have the power to reinforce. As an ally in a challenge, you may play a Challenge Card from your hand in addition to the Challenge Card played by your side's main player. Play this card face down at the same time as the main players and reveal it along with theirs. Anything that affects the main player's card, such as Chronos, has the same effect on yours, with the exception of kickers, which have no effect on your card. If you play an Attack Card, add it to your side's total. If the main player of your side card played a Compromise card, your Attack Card has no effect. If you play a Compromise Card and your side loses the challenge, you receive consolation after the main player has taken consolation, if applicable. In any case, your card is discarded after use.

History: This race of interstellar policemen has gained quite a reputation for keeping peace on the fringes of space. Many diverse aliens have called upon the Cavalry to help suppress outpost revolutions. Now the Cavalry hope to rule the Cosmos by becoming indispensable.

Notes: The recommended experience level for this power is Novice. This is a Combat type power.

Wild: When your opponent in a challenge must draw a new hand, he draws cards one at a time until he has the cards needed for the challenge (usually one Challenge Card). He draws the rest of his hand at the end of the challenge.

Super: When you are a main player, before cards are played, choose one player that is allied with you. That player must reinforce you, subject to all rules of the Cavalry power, if he is able.



EXPANDER [M:WWW:L] GETS MORE TOKENS, CARDS, AND LUCRE Chris Ramsley (Lucre)

You have the power of more. Whenever you would gain tokens back from the Warp, gain an additional token. Whenever you would draw cards from the deck or collect compensation from another player, take an additional card in the same manner. Whenever you would gain Lucre from the box, gain an additional Lucre.

History: The Expanders evolved on a world of plenty. They never went without, and now that they have entered the galactic scene, they intend to keep it that way. Always squeezing the most out of what is given to them, the Expanders can turn any small resource into a bounty.

Restriction: Use only in a game with Lucre!

Notes: The recommended experience level for this power is Novice. This is a Resource type power.

Wild: As a main player, after cards are revealed, add the number of cards in your hand to your attack total if you played an attack card.

Super: You gain two extra tokens, cards, or Lucre, instead of one.

Displayed 2 powers.