Set-Up Cards
This is a deck of cards that determine how the game is set-up, and what expansions are used.
Draw one card at game set-up. The card determines how many powers each player gets, how they are
chosen, whether or not lucre is used, whether or not moons are used, and so forth.
SET-UP
Powers Deal 3, pass 1 left and 1 right, keep 2
Lucre Yes
Moons 2, No Full or Cheese
Hexes Normal
SET-UP
Powers Deal 3, Keep 2
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers Deal 3, Keep 2, Hidden, Reveal 1st opportunity
Lucre Yes
Moons 2, No Cheese
Hexes Normal
SET-UP
Powers Deal 5, Choose 3
Lucre Yes
Moons 2
Hexes Reverse
SET-UP
Powers Deal 2, Choose 1
Lucre No
Moons No
Hexes Normal
SET-UP
Powers Deal 3, pass 1 left and 1 right, keep 2
Lucre Eon Rules
Moons 2
Hexes Normal
Special Eon Flare Rules
SET-UP
Powers Deal 3, pass 1 left and 1 right, keep 2
Lucre Yes
Moons 2, No Full or Cheese
Hexes Reverse
SET-UP
Powers Deal 3, pass 1 left and 1 right, keep 2
Lucre No
Moons No
Hexes Normal
SET-UP
Powers Deal 4, Keep 3
Lucre Yes
Moons No
Hexes Normal
SET-UP
Powers Deal # Players plus 1. Each player in turn chooses a power not in game
for all other players
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers Players write down 5 powers they want and 5 powers don't want in game
and cross off any duplicates. Players keep 2. Draw randomly if needed.
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers Deal 3, pass 1 left and 1 right, keep 2
Lucre Yes
Moons Players choose 2 from 3
Hexes Reverse
SET-UP
Powers Deal 3, pass 1 left and 1 right, keep 2
Lucre Yes
Moons 2
Hexes Normal
Special No veto. All game effects normally not used are available.
SET-UP
Powers Deal 3, Keep 1, Discard 1, Put one in Pile, Players get random power
from pile
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers Deal 5, Discard 1, Keep 2, put one to your right and 1 to left, rotate
powers to the left after each offensive player win
Lucre Yes
Moons 3
Hexes Normal
SET-UP
Powers Deal 2, Keep Both
Lucre Yes
Moons No
Hexes Reverse
SET-UP
Powers Deal 2, Give one to any player, Give one to any other player
Lucre Yes
Moons 2, No Full or Cheese
Hexes Normal
SET-UP
Player's Choice Cut the destiny pile to determine the player who decides what
board elements are in play, how they are chosen, etc.
SET-UP
Powers Deal 3, Keep 2, Hidden, Reveal whenever you want
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers 2, Players bid with Lucre
Lucre Yes
Moons 2, No Full or Cheese
Hexes Normal
SET-UP
Powers 1, everyone is Pentaform
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers 1, everyone is Reincarnator
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers 2, Players pick Super Combo desired except with Machine
Lucre yes
Moons 2, No Full or Cheese
Hexes Normal
SET-UP
Powers Deal 5, Assign a power to each home base, Lose the base you lose the use
of power
Lucre Yes
Moons 2, No Full or Cheese
Hexes Normal
SET-UP
Powers Deal 3, Pass 1 left and 1 right, Keep 2, Everyone is Void. Winner is
last player with at least 5 tokens or 5 foreign bases. Schizoid and Void
Powers not used
Lucre Yes
Moons 2
Hexes Normal
SET-UP
Powers Deal 3, Pass 1 left and right, Keep 2
Lucre Yes
Moons All planets have a moon. Winning Offensive Player only invokes Moon
effects. Do not use Moon where tokens on other Moons move.
Hexes Normal
SET-UP
Pick two other cards. Players vote which one to use.
Expansion by Gerald Katz
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