Instructions for Hazard Cards:
Hazard Cards can be used with any standard deck of cards. There are enough
for two sets - either pick one of the two to use each game - or use two decks
with different backs and decide which is deck 1 and which is deck 2.
The Spades in deck 2 are intentionally left out for you to make up your own
Hazards.
How to use:
I : Order of turn. When using Hazard cards, a turn goes as follows:
A. Draw new hand (if needed).
B. Take Lucre.
C. Draw Hazard Card and carry out instructions (if appropriate).
D. Retrieve token from warp.
E. Play "before challenge begins" cards.
(D & E should be reversed according to Matt and normal rules. ADF)
F. Flip destiny Pile.
G. Carry out challenge.
Remember, a turn consists of up to two challenges.
II : What happens when card is drawn.
A. Match card to list and read. There are silly stories on the cards, and
it is fun to read them out loud.
B. If exact situation described on card can happen, it does. Carry out the
instructions.
C. If the exact situation can not happen, continue the turn normally.
Note: "Exact situation" means for example that if the card talks about an
external base on the system to the left and the player has external
bases on the system to the right, nothing happens. In all cases, moons
are specified as such and are not counted as bases for purposes of
Hazard Cards. Home bases and External bases are different, as is the
distinction between powers and Power Cards. A player who has lost the
use of his power(s) can be affected by a Hazard that refers to "Power
Cards" but is not affected by ones referring to "powers".
If after the effects of the card you no longer have challenge cards, your turn
is over. If you are left with no tokens, you may still take one token from the
warp to make a challenge unless either (1) the card specifically says "play
passes" or (2) the token will not give you enough available tokens to meet
the criteria of the card.
If the Hazard Card refers to something that is not currently in your set
(The Nothing Power, or "Revolt" or "Anti-Zap" Edicts for example) nothing
will happen as a result of the card.
III : Safeties. Safeties are used to nullify the effects of Hazard cards at a
later time.
A. "Wild Cards" and "Draw another Hazard" cards must be safetied as they
happen. You can not wait to see what the next Hazard will be.
B. You can not use a Safety to nullify another Safety.
That should just about do it. If you enjoy using these cards, let me know.
If you come up with any interesting cards of your own, I'd like to hear about
them.
-Matt
DECK #1
CLUBS
A. SAFETY. Hold on to this card. Turn it in to prevent a Hazard
from occuring at a later time.
2. YOUR LUCRE HAVE BEEN DISCOVERED TO BE COUNTERFEIT. Return them
to the bag.
3. YOUR ALIEN POWER DIES. Replace your power with one taken at
random. In a multiple power game, the player to your right chooses
which power is replaced.
4. COME ON SEVEN, COME ELEVEN. WILL YOU GET LUCKY OR WILL YOU CRAP
OUT? ROLL THE DICE AND HOPE YOUR TOKENS DON'T HAVE SNAKE EYES. If
you have 11 or more tokens in the warp, take 7 out to bases; if
you have 11 or more tokens out of the warp, put 7 in.
5. THE ANSWER IS 42. THE QUESTION IS HOW MANY MORE CARDS MUST BE
PLAYED OR DISCARDED BEFORE YOU CAN WIN THE GAME. You may not win
the game, even if you have enough bases, until at least 42 more
cards have been played or discarded.
6. SUFFERING TEMPORARY AMNESIA, YOUR POWER THINKS IT IS THE
DOPPLEGANGER. Your power becomes the Doppleganger for this turn.
In a multiple power game, you choose which power becomes
Doppleganger.
7. A SECRET RAY GUN YOUR SCIENTISTS HAVE BEEN WORKING ON BACKFIRES
AND DISINTEGRATES YOUR HIGHEST ATTACK CARD. Discard your highest
Attack card.
8. AFTER THE HUMILIATING DEFEAT YOUR TOKENS HAVE RECENTLY SUFFERED
UNDER YOUR COMMAND, THEY REFUSE TO GO INTO BATTLE WITHOUT FULL
BACKUP. You must use 4 tokens on each challenge of this turn.
9. WARNING! THIS CARD CAN BE HAZARDOUS TO YOUR CHANCES OF WINNING
THE GAME. Vacate one base you occupy in every system.
T. YOUR HOME SYSTEM HAS BEEN CONDEMNED. YOU NEED HELP TO FIX IT UP
OTHERWISE IT WILL COLLAPSE INTO A PILE OF COSMIC GARBAGE. Return
five tokens from external bases to home bases that you already
have tokens on.
J. BOY IS THIS YOUR UNLUCKY DAY! YOU HAVE NO POWERS, NO EXTERNAL
BASES, AND THIRTEEN TOKENS IN THE WARP! GUESS WHAT - YOUR LUCK
JUST CHANGED!!! If you have no powers, no external bases, and
exactly thirteen tokens in the warp, you win the game!!
Q. TWO OF YOUR TOKENS ON A MOON ARE BORED SO THEY CHALLENGE EACH
OTHER TO A DUEL. THEY KILL EACH OTHER. Place two tokens from a
moon into the warp.
K. BOY ARE YOU FORGETFUL. IN ORDER TO PICK UP THIS CARD, YOU PUT
DOWN ALL OF YOUR CARDS AND YOU CAN'T REMEMBER WHERE YOU PUT THEM.
Discard your hand, play passes.
DIAMONDS
A. SAFETY. Hold on to this card. Turn it in to prevent a Hazard
from occuring at a later time.
2. THE GALACTIC FEDERATION HAS JUST APPROVED A REBEL AID AMENDMENT
TO THE UNIVERSAL CONSTITUTION. YOU ARE TO BE THE FIRST RECIPIENT.
Take five Lucre from the bag.
3. WHILE TRYING TO FIND THEIR WAY OUT OF THE WARP, TWO OF YOUR
TOKENS DISCOVERED WHAT THEY THOUGHT TO BE AN EXIT. IT WASN'T. THEY
HAVEN'T BEEN SEEN SINCE. Remove two of your tokens in the warp
from the game.
4. ASKED TO REPEAT A FAMOUS QUOTE, YOU ARE NERVOUS AND MISTAKENLY
SAY, "FROM SOMETHING NOTHING COMES." TAKING YOU LITERALLY, THE
PLAYER ON YOUR RIGHT EXCHANGES YOUR POWER FOR THE NOTHING. Your
power is exchanged for the Nothing even if it is already in the
game. In a multiple power game, the player on your right chooses
which power is exchanged.
5. A SUDDEN GUST OF COSMIC WIND JUST BLEW ACROSS THE SOLAR SYSTEM,
CAUSING A SECRET MOON YOU OCCUPY TO BE REVEALED. Reveal a secret
moon you occupy.
6. YOU HAVE A SAFETY. NO HAZARD CAN HARM YOU. EXCEPT THIS ONE.
Discard your Safety. Take another Hazard. If you have more than
one Safety, discard them all. If you have none, take another
Hazard anyway. The next Hazard is yours.
7. A BLINDING FLASH OF LIGHT NEARLY BLINDS YOU. YOU BECOME
TEMPORARILY COLOR BLIND AND ALL DISKS IN THE DESTINY PILE APPEAR
TO BE YOUR COLOR. You must attack your home system if a challenge
is possible there.
8. WHILE YOU WERE READING THIS CARD, THE PLAYER ON YOUR LEFT STOLE
ALL OF YOUR LUCRE. Give the player on your left your Lucre.
9. THE CONE HAS BEEN INVADED. YOU MUST USE YOUR FIRST CHALLENGE TO
DESTROY THE INVADERS. IF YOU WIN, YOU CAN USE THE CONE AND TAKE
YOUR SECOND CHALLENGE. Place 1-4 tokens on the cone. Play a
challenge card, then take the top card from the deck. Pick until
you get a challenge card,; discard the rest. This is the aliens'
card. Add 4 - their tokens on the cone. Play as a challenge. If
you win, only your tokens in this challenge can be used in your
second challenge. If you lose, play passes.
T. AFTER SEEING A VERY SCARY MOVIE, A TOKEN OF YOURS WHICH IS
OCCUPYING A BASE ALONE IS FRIGHTENED TO DEATH BY HIS OWN SHADOW.
Remove a token that is alone on a base and put it into the warp.
J. YOU HAVE JUST MOVED FROM ONE CITY TO ANOTHER ON YOUR HOME
SYSTEM. UNFORTUNATELY, YOU TRUSTED THE AIRLINES. YOUR LUGGAGE WAS
SHIPPED TO THE WRONG PLANET AND HAS NOT YET ARRIVED. YOUR ALIEN
POWERS WERE STOWED AWAY IN ONE OF THE SUITCASES. You nay not use
your power(s) for this turn.
Q. TREASURE CHEST!!! A MASSIVE CACHE OF LUCRE HAS BEEN DISCOVERED.
UNFORTUNATELY, WHILE YOU HAVE BEEN READING ABOUT IT. ALL OF THE
OTHER PLAYERS DIVIDED IT UP AMONG THEMSELVES. All other players
take five Lucre form the box.
K. THIS IS THE INFAMOUS DUKE OF HAZARD CARD. LOSE ONE TOKEN TO THE
WARP FOR EACH ATTACK CARD YOU HOLD, TWO FOR EACH EDICT, THREE FOR
WILD FLARES, AND FIVE FOR EACH SUPER FLARE YOU HOLD. Total the
tokens lost and put them in the warp. If the total exceeds your
number of available tokens, they all go to the warp and your turn
ends.
HEARTS
A . SAFETY. Hold on to this card. Turn it in to prevent a Hazard
from occuring at a later time.
2. HERE'S A FAIR CHANCE TO GET BACK INTO THE GAME. RETURN ALL OF
YOUR TOKENS TO THE POSITIONS THEY OCCUPIED AT THE START OF THE
GAME - EVEN THOSE THAT HAVE BEEN REMOVED FROM THE GAME. OH, YOU
HAD FOUR EXTERNAL BASES?!? SORRY!! Return four tokens to each
home base.
3. YOUR ALIEN POWER HAS DEFECTED AND JOINED FORCES WITH THE PLAYER
ON YOUR LEFT. Give your power to the player on your left - his
choice in a multiple power game.
4. THE UNITED WORLDS, CITING THE GENEVA II CONVENTION, ORDERS YOU
TO RELEASE ALL PRISONERS OF WAR. All tokens held on your star disc
are freed to the warp.
5. OOPS! YOU JUST MADE A BIG MISTAKE. YOU PICKED UP THIS CARD. NOW
I BET YOU'RE SORRY. DO YOU KNOW WHY YOU SHOULD BE SORRY? NO? WELL,
I'LL TELL YOU. GET READY TO START CRYING. THIS CARD CONTAINS
COSMICOGLUTAMATE WHICH IS HAZARDOUS TO YOUR CHANCES OF WINNING.
All other players draw an extra power at random to add to those
they already have.
6. HAVING DISCOVERED A WATERHOLE ON A HOME BASE HE WAS EXPLORING,
A TOKEN OF YOURS DECIDED TO GO FOR A SWIM. UNFORTUNATELY, HE
WASN'T THE FIRST THING TO HAVE FOUND THE WATER APPEALING. HE IS
TORN TO PIECES BY A SEA SERPENT. Place a token from a home base
into the warp.
7. SPIES HAVE INFILTRATED YOUR ORGANIZATION AND HAVE DIVULGED YOUR
SECRETS TO YOUR OPPONENTS. Reveal any secret powers you hold or
any secret moons you occupy.
8. YOU'RE REAL SURE OF YOURSELF AREN'T YOU? YOU ARE GOING TO WIN
THE GAME ALL BY YOURSELF. YOU DON'T NEED ANY HELP. WELL YOU BETTER
HOPE YOU'RE RIGHT BECAUSE YOU AREN'T GETTING ANY ON THIS TURN.
You may not ask for allies on this turn.
9. FAMINE. DROUGHTS. WHEN WILL IT END? YOU CAN'T SUPPORT YOUR
PEOPLE. ONLY THE STRONG WILL BE ABLE TO SURVIVE THIS MASSIVE
DISASTER. Place one token from each base where you have more than
one into the warp.
T. WWHHIILLEE YYOOUU WWEERREE TTRRYYIINNGG TTOO DDEECCIIPPHHEERR
TTHHIISS CCAARRDD A MASSIVE EARTHQUAKE STRUCK. FRIGHTENED BY THE
NOISE, EVERYONE'S POWERS FLED. WHEN THE COMMOTION DIED DOWN, THEY
FORGOT WHERE TO GO. SINCE YOU WERE STILL READING THIS CARD, YOUR
OPPONENTS DECIDED FOR THEM. The player on your left takes your
power cards and may exchange one of his for one of yours. He then
passes the cards to the next player who does the same. When the
cards get back to you, what is left is your new set of powers.
J. AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH!!!!!!!!! THAT SHRIEK
YOU JUST READ CAME FROM YOUR TOKENS ON A BASE THAT JUST BLEW UP.
WHILE YOU READ IT, ANY OTHER TOKENS ON THE BASE ESCAPED AND
REBUILT THE PLANET. Place all of your tokens on a base outside of
your home system into the warp. All other tokens there remain.
Q. AFTER GETTING INTO A PHILOSOPHICAL DISCUSSION WITH TOKENS
BELONGING TO THE PLAYER ON YOUR RIGHT THAT CO-OCCUPY A BASE WITH
THEM, YOUR TOKENS THERE DECIDE TO DEFECT. Place your tokens in the
warp and replace them with his tokens from the warp.
K. THERE'S NO BAD JOKE ON THIS CARD. JUST A SIMPLE WORD OF ADVICE.
YOU SHOULD HAVE PICKED A DIFFERENT CARD. THE JOKE'S ON YOU.
Discard a Flare, an Edict, your highest Attack card, and your
power - one picked by the player on your right in a multiple power
game.
SPADES
A. SAFETY. Hold on to this card. Turn it in to prevent a Hazard
from occuring at a later time.
2. TEN OF YOUR TOKENS ARE AFRAID TO GO INTO BATTLE BECAUSE THEY
FEEL THEY ARE NOT PREPARED TO FIGHT. THEY ARE WILLING TO OCCUPY AN
UNOCCUPIED MOON, HOWEVER. You must leave 10 tokens on bases or
moons if you want to make an attack.
3. SURPRISE! THIS CARD IS SAFE. IT CAN NOT HURT YOU. BUT THERE IS
A CATCH. YOU KNEW THAT DIDN'T YOU? YOU MUST NOW CONTINUE TO DRAW
HAZARD CARDS ONE AT A TIME UNTIL ONE TAKES EFFECT. Take another
Hazard. If it can take effect, it does. If not, take another, and
another until one does. Discard any Safety that you draw in this
manner.
4. YOU ARE TIRED. YOUR EYES ARE HEAVY. YOU ARE SLEEPY. YOU WANT TO
REST... (POOF!) ... YOU JUST SLEPT THROUGH YOUR TURN. Play passes.
5. WHO SAID THESE CARDS WEREN'T FAIR? THIS CARD GIVES YOU AN EQUAL
CHANCE. Flip this card in the air. If the front side lands face
up, lose your turn, play passes. If the back side lands up, keep
this card and use it later as a Safety.
6. ACAC MURF DWAOAZWAH MUGWUMPH SCVAGHNSM. WHILE YOU SIT HERE
TRYING TO FIGURE OUT WHAT THIS MEANS, EVERYONE ELSE TAKES ALL OF
THEIR TOKENS OUT OF THE WARP. THAT'S WHAT YOU GET FOR TAKING
LATIN INSTEAD OF MAJORING IN ALIEN LANGUAGES. All other players
take their tokens out of the warp.
7. A CHEMICAL SUBSTANCE ON THIS CARD HAS BEEN TRANSMITTED
THROUGHOUT YOUR ENTIRE BODY. WHEN YOU PICK UP YOUR HAND, ALL OF
YOUR FLARE CARDS DISINTEGRATE. Discard all of your Flares.
8. YOU THOUGHT THAT YOU COULD WIN THE GAME ON THIS TURN, DIDN'T
YOU? WELL, MAYBE YOU STILL CAN, BUT IT WON'T BE SO EASY. If you
have three or more external bases, vacate one. Tokens disperse.
9. YOU ARE A ROTTEN, LOUSY SCUMBAG. YOU DO NOT LIKE OTHER PLAYERS.
YOU WILL NOT GIVE IN TO THEM. EVEN IN THE BLEAKEST SITUATION,
YOU'D RATHER DIE THAN ADMIT DEFEAT. You may not play a Compromise
card on this turn unless you have no choice.
T. THERE'S SAFETY IN NUMBERS - FOR EVERYONE BUT YOU. All other
players take a Safety from the Hazard deck. Start with the player
on your left. If there are not enough left, give each player who
does not get one a card of his choice from your regular hand.
J. A STRONG MAGNETIC FIELD HAS CAUSED YOUR EDICTS TO BACKFIRE.
You must play your Plague and Revolt Edicts on yourself. Plagues
can not cause a Revolt or another Plague to be discarded without
being used.
Q. WE INTERRUPT THIS HAZARD FOR AN IMPORTANT ANNOUNCEMENT. NUCLEAR
WAR HAS JUST BROKEN OUT ON A HOME BASE YOU ALONE OCCUPY. THERE ARE
NO SURVIVORS. THIS PLANET WILL BE UNINHABITABLE FOR EONS. Vacate a
home base you alone occupy. Tokens go to the warp. This base must
remain vacant for ten turns, starting with the next player's.
K. SO YOU THINK YOU CAN RULE THE GALAXY? YOU HAVE BEEN THE
OPPRESSOR, DESTROYING WEAK AND DEFENSELESS PLANETS. NOW SEE WHAT
IT'S LIKE TO BE OPPRESSED. If you have a base on another player's
system and he has none on yours, vacate a home base and he
occupies it. Your tokens disperse. You must give a base to each
player these conditions apply to, and must vacate a different base
for each player.
JOKERS
B. WILD CARD WILD CARD WILD CARD WILD CARD WILD CARD WILD CARD
The player on your left chooses which Hazard will occur. He may
look at them all if he wants, but if he doesn't choose in one
minute, he must take one at random. Hazards are then reshuffled.
C. WILD CARD WILD CARD WILD CARD WILD CARD WILD CARD WILD CARD
The player on your right chooses which Hazard will occur. He may
look at them all if he wants, but if he doesn't choose in one
minute, he must take one at random. Hazards are then reshuffled.
DECK #2
CLUBS
A. SAFETY. Hold on to this card. Turn it in to prevent a Hazard
from occuring at a later time.
2. ATTEMPTING TO CREATE A POWERFUL NEW EXPLOSIVE, A BUMBLING
SCIENTIST ON A HOME BASE THAT YOU ALONE OCCUPY ACCIDENTALLY
DETONATES IT, BLOWING ALL INHABITANTS OF THE PLANET TO
SMITHEREENS. Place all tokens from a home base you alone occupy
into the warp.
3. THE GALAXIAL FEDERATION WANTS TO BREAK UP MONOPOLIES. IF YOU
HAVE A MONOPOLY ON MOONS OR BASES, THEY WANT YOU TO DISPERSE. If
you are the only player occupying Moons or external bases, you must
vacate one of them. If you have a monopoly on both, you must vacate
one of each.
4. A COSMIC ZAP CARD FALLS OUT OF YOUR HAND. BEING THE SLY
CHEATERS THAT THEY MUST BE IN ORDER TO BEAT YOU, YOUR OPPONENTS
FORCE YOU TO USE THE CARD ON YOURSELF. Cosmic Zap your power -
your choice in a multiple power game.
5. IN AN ACT OF COMPASSION (AND STUPIDITY) YOU AGREE TO GIVE UP
YOUR TURN TO THE PLAYER WITH THE FEWEST NUMBER OF BASES OUTSIDE OF
HIS HOME SYSTEM. This player gets your turn. In case of a tie, or
if you have the fewest bases, you keep your turn.
6. THE GRAVITY FIELD ON YOUR HOME SYSTEM GOES HAYWIRE AND ONE OF
YOUR MOONS IS EJECTED OUT INTO SPACE, WHERE IT IS PULLED INTO THE
SYSTEM OF THE PLAYER ON YOUR RIGHT. Move a moon from your home
system to the system of the player on your right. He chooses the
moon.
7. WELCOME TO THE ALIENS' CHOICE CARD, THE HAZARD CARD WHERE YOU
CHOOSE HOW BADLY YOU WILL BE DECIMATED. YOU MUST PICK THE DISASTER
THAT WILL BEFALL YOU FROM THE LIST. YOU MAY NOT CHOOSE ONE THAT
WILL HAVE NO EFFECT. Do one of the following: Give the player on
your left one of your powers - his choice, put 10 tokens into the
warp, give your hand to the player on your right - play passes, or
give all of your Lucre, Flares, Edicts, Kickers, and Attack cards
to the player of your choice.
8. A TAX WHICH YOU CAN NOT AFFORD TO PAY HAS BEEN PLACED ON YOU
FOR HOARDING CARDS. THE ONLY WAY TO AVOID A LONG JAIL SENTENCE IS
TO REDUCE YOUR HAND. Keep the five cards of your choice; discard
the rest of your hand.
9. YOUR STAR DISC HAS BEEN CONTAMINATED ALL TOKENS THERE WILL DIE
IF NOT TREATED. YOU, BEING OF A COMPASSIONATE RACE, FREE THEM ALL
TO THEIR HOME SYSTEMS TO BE VACCINATED. Release all tokens from
your star disc to their home systems. If they have no planet to
land on in their home system, they are removed from the game.
T. YOU THOUGHT YOUR POWER WAS SAFE BECAUSE YOU HOLD AN UNZAP CARD,
DIDN'T YOU? WELL IT ISN'T ANY MORE BECAUSE YOU NO LONGER HAVE THE
CARD. Discard an Unzap or Anti-Zap Card.
J. IN A SURPRISE MOVE, ALL OF YOUR OPPONENTS LAUNCH POWERFUL
ATTACKS ON YOUR TOKENS IN THEIR HOME SYSTEMS. AS ALL OF THE
ATTACKS OCCUR AT THE SAME TIME, YOU ARE CAUGHT UNPREPARED. BEFORE
YOU HAVE A CHANCE TO REGROUP, ONE OF YOUR TOKENS ON EACH SYSTEM IS
KILLED. Each of your opponents takes one of your tokens that is on
his system and puts it into the warp.
Q. YOU ARE ACCUSED OF CHEATING. RATHER THAN SPENDING THE TIME AND
MONEY TO PROVE YOUR INNOCENCE (ESPECIALLY SINCE YOU ARE GUILTY),
YOU OFFER A BRIBE TO THE OTHER PLAYERS. Every player gets a card
at random from your hand, starting with the player on your left.
K. FIVE OF YOUR TOKENS STRIKE FOR BETTER WORKING CONDITIONS AND
REFUSE TO MOVE. You must leave five tokens where they are for the
duration of this turn. if you can not make a challenge without
these tokens, your turn ends.
DIAMONDS
A. SAFETY. Hold on to this card. Turn it in to prevent a Hazard
from occuring at a later time.
2. THIS IS A TEST. FOR THE NEXT SIXTY SECONDS, THIS CARD IS
CONDUCTING A TEST OF THE EMERGENCY CONQUEST SYSTEM. THIS IS ONLY A
TEST...BEEEEEP! ALERT! ALERT! CONQUEST BEGINNING. THIS IS NOT AN
EXERCISE. PREPARE TO BE INVADED! Place all tokens on home bases
that are co-occupied with other players into the warp.
3. YOU ANSWER A WANT AD. YOU ARE TO BE PAID TWO LUCRE FOR
PARTICIPATING IN AN EXPERIMENT. HOSPITAL BILLS COST YOU TWO LUCRE.
YOU HAVE GAINED NOTHING, BUT WHILE YOU WERE RECUPERATING, YOU HAVE
LOST SOMETHING - NAMELY TWO TURNS. Play passes. You also must miss
your next turn.
4. LLA TAHT NOSAER EMAS EHT ROF ?SDRAWKCAB DEPYT DRAC SIHT SI YHW
TSUJ EREW MEHT NO SNEKOT EEHRT NAHT SSEL HTIW SESAB EMOH RUOY FO
.AEDI DOOG A SAW TI THGOUHT EW .DENMEDNOC
Vacate all home bases with one or two tokens on them. Tokens
disperse.
5. THE PLAYER TO YOUR RIGHT KIDNAPS ALL OF YOUR TOKENS FROM A BASE
THEY OCCUPY IN HIS SYSTEM AND DEMANDS A RANSOM OF ONE LUCRE PER
TOKEN TO PUT THEM BACK. Pay his demand, and he must put them back
where they came from. If you can't or don't pay for all of them,
he keeps them on his star disc and may offer them to you later in
a deal.
6. WHILE EXPLORING A BASE THAT YOU ALONE OCCUPY ON THE SYSTEM TO
YOUR LEFT, ONE OF YOUR TOKENS ACCIDENTALLY WANDERED INTO A
MINEFIELD AND BLEW HIMSELF UP. Place a token from a base you alone
occupy on the system to your left into the warp.
7. YOU DON'T FIND THESE CARDS AMUSING? TOUGH!!!!! JUST FOR THAT,
LOSE A BASE! STILL NOT LAUGHING?!? LOSE A FLARE! NOT FUNNY ENOUGH
YET?!? LOSE AN EDICT AND YOUR HIGHEST ATTACK CARD! NOW THAT'S
FUNNY!!!!! Vacate a base - tokens disperse. Discard a Flare,
Edict, and your highest Attack card.
8. WHILE THE TOKEN YOU HAD GUARDING A MOON YOU OCCUPY IN YOUR
SYSTEM SLEPT, THE MOON WAS TAKEN OVER BY TERRORISTS WORKING FOR
THE PLAYER ON YOUR RIGHT. Place your tokens from a Moon in your
system into the warp. The player to your right now occupies the
Moon.
9. ONE OF YOUR TOKENS IS A TRAITOR. WHILE HIS COMRADES SLEPT, HE
KNOCKED THEM OUT, TIED THEM UP, AND BROUGHT THEM TO THE PLAYER ON
YOUR RIGHT. NOT TRUSTING TRAITORS, THE PLAYER ON YOUR RIGHT
IMPRISONS HIM ALONG WITH HIS FORMER FRIENDS. WHEN THEY AWAKE, THEY
KILL HIM. Vacate a base where you have at least two tokens. Put
one in the warp. Give the rest to the player on your right to hold
on his star disc. He may release them in a deal.
T. ALL TOKENS ON ONE OF YOUR MOONS CONTRACT LYCANTHROPY. IN A MAD
BLOOD-LUST, THEY ATTACK ANOTHER MOON. You must use your first
challenge to attack an occupied moon with tokens taken from a moon
you occupy. All tokens there must be used.
J. A TOKEN OF YOURS HAS HEMMERHOIDS. BEING NASTY PRACTICAL JOKERS,
YOUR OTHER TOKENS WITH HIM ON A HOME BASE PUT CRAZY GLUE IN HIS
PREPARATION H. HE RETALIATES BY REPLACING THE MILK OF MAGNESIA
THEY ARE USING WITH ELMER'S GLUE. IN THE RIOT WHICH FOLLOWS,
THREE TOKENS ARE KILLED. Place 3 tokens from a home base into the
warp.
Q. A BACTERIAL INFECTION WHICH YOU HAVE CONTRACTED BY PICKING UP
THIS CARD RENDERS YOU TOO WEAK TO HOLD ALL OF THE CARDS YOU HAVE
IN YOUR HAND. IN AN ACT OF COMPASSION, YOUR OPPONENTS AGREE TO
LIGHTEN YOUR BURDEN. EACH AGREES TO HELP YOU BY REDUCING YOUR
HAND. Starting with the player to your left, each player takes a
card of his choice from your hand and discards it.
K. WHY IS THIS CARD DIFFERENT FROM ALL OTHER CARDS? IT MAY
ACTUALLY HELP YOU. THIS IS THE SUPER SAFETY! HOLD ON TO THIS CARD
AND USE IT AS A SAFETY WHEN NEEDED. HOWEVER, ONCE YOU HAVE USED
IT, DO NOT DISCARD IT. INSTEAD, GIVE IT TO THE PLAYER ON YOUR
LEFT. HE MAY THEN USE IT AND PASS IT ON. Use this card as a
Safety. Pass it to the left after use to be used again and again.
HEARTS
A. SAFETY. Hold on to this card. Turn it in to prevent a Hazard
from occuring at a later time.
2. A NEW STRAIN OF TOKENITIS HAS CAUSED FIFTEEN OF YOUR TOKENS TO
BECOME TOO ILL TO FIGHT. Fifteen of your tokens that are not in
the warp may not participate in an attack. If you have fewer
available tokens, your turn ends.
3. HAVING DEVELOPED A NEW BACTERIA FOR USE IN GERM WARFARE, FORMER
COMRADES OF YOURS THAT ARE CO-OCCUPYING A BASE WITH YOU ON THE
SYSTEM TO YOUR RIGHT EXPERIMENT ON YOUR TOKENS THERE AND KILL
THEM. Place all of your tokens on a base that you co-occupy with
someone on the system to your right into the warp.
4. YOU DID NOT WANT TO TAKE THIS CARD, DID YOU? YOU KNOW THAT IT
WILL PREVENT YOU FROM WINNING THE GAME, RIGHT? WRONG, DOPPLEGANGER
BREATH!!! THIS CARD WILL HELP YOU WIN. Hold on to this card. While
you hold it, you may use your powers regardless of the number of
home bases you occupy. This card may be nullified at a later time
by the use of a Safety by another player.
5. THE SHOTS YOU GAVE TO THE LAST SET OF TOKENS WHICH ATTACKED A
MOON WERE CONTAMINATED. THE BACTERIA ON THE MOON CAUSE THEM TO
BECOME ILL. THEY MUST RETURN HOME FOR NEW SHOTS OR THEY WILL DIE.
Return your tokens from the last moon you occupied to home bases.
If you have no home bases left, they go to the warp.
6. PFFFFFT!! YOU JUST FARTED. IN ORDER TO GET YOU OUT OF THE ROOM
BEFORE YOU KILL THEM, YOUR OPPONENTS AGREED TO HOLD UP THE GAME
AND NOT TO CHEAT WHILE YOU WENT TO THE BATHROOM. YOU FOOLISHLY
TRUSTED THEM. THEY ALMOST KEPT THEIR PROMISE. ALL THEY DID WAS
LOOK AT YOUR CARDS. Reveal your hand.
7. DECIDING TO PUNK OUT, ONE OF YOUR TOKENS ON A MOON STICKS A
SAFETY PIN I HIS NOSE. IN HIS ZEAL, HE PUSHES IT TOO FAR, AND IT
RIPS THROUGH HIS HEAD, KILLING HIM. Remove a token from a moon and
put it into the warp.
8. WHY ARE YOU SO UPSET? THIS GAME IS SUPPOSED TO BE FUN! YEAH, WE
KNOW YOU'RE IN LAST PLACE, HAVE NO POWERS, NO BASES, ALL OF YOUR
TOKENS IN THE WARP, NO EDICTS, NO FLARES, AND NO FRIENDS! STILL
IT'S FUN AND WE'LL PROVE IT. NOW YOU MUST LOSE YOUR TURN. THAT WAS
FUN, WASN'T IT? WE THOUGHT SO! Lose your turn if any of the above
conditions apply.
9. THE PHONE COMPANY IS HAVING A BAD DAY. CALLING ATARI ANONYMOUS,
A TOKEN OF YOURS WAS CONNECTED WITH A BAD SAMARITAN WHO CONVINCED
HIM TO KILL HIMSELF. A SADIST CALLING THE BAD SAMARITANS WAS
CONNECTED TO ATARI ANONYMOUS. NOT HAVING A VIDEO GAME IN HIS HOME,
THE SADIST WAS DELIGHTED. Place a token in the warp.
T. YOU ARE A VERY NICE PERSON. YOU DO NOT WANT TO DOMINATE THE
WEAKER SPECIES OF THE COSMOS WHO ARE OBVIOUSLY INFERIOR TO YOU.
YOU DO NOT WANT TO ATTACK THEM. ACTUALLY THAT'S NOT TRUE. YOU
CAN'T BE TRUSTED. NOW WE WILL TAKE AWAY THE TEMPTATION. Discard
all of your Attack cards.
J. DO YOU EVER FEEL THE NEED TO TAKE DRUGS TO REGAIN SOME LOST
POWER? WELL NOW THERE IS NO LONGER ANY REASON TO. YOU CAN NOW
REGAIN YOUR LOST POWER WITH ONLY A SMALL SIDE EFFECT. If you have
fewer than three home bases, reclaim as many as you need to make
three. The side effect is that you must vacate an external base
for each home base you re-occupy. All tokens on the external base
must come to the home base.
Q. SPACE, THE FINAL FRONTIER. THESE ARE THE VOYAGES OF THE
STARSHIP BOOBYPRIZE. UNFORTUNATELY, THE STRANGE NEW CIVILIZATION
YOU CHOSE TO EXPLORE WAS PUT OFF BY YOUR ATTITUDE OF BOLDLY GOING
WHERE NO MAN HAD GONE BEFORE. THEY WIPED OUT YOUR ENTIRE CREW.
MAKE AN ENTRY IN YOUR LOG NOT TO EXPLORE THAT MOON AGAIN. Vacate a
moon. Tokens go to the warp.
K. IN THE HOTTEST PART OF THE DESERT WHICH MAKES UP 90 PERCENT OF
A BASE IN YOUR HOME SYSTEM, A CLUMSY TOKEN SPILLED THE WATER
CANTEEN HE WAS CARRYING FOR THE ENTIRE PARTY. HIS COMRADES ALL
DIED OF THIRST. HE DIDN'T - AFTER REALIZING HIS STUPIDITY, HE RAN
AWAY. HE RAN FAST, BUT THE SAND WAS QUICK. HE WAS SWALLOWED UP.
Vacate a home base with at least three tokens. Put them into the
warp.
Expansion by Matt Stone.
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