Deals
Below are some examples of terms for deals collected from various sources (for Compromise-Compromise situations, or any other time players must "make a deal")
Base for a Base
Base for a Hand
Base for Random card(s)
Hand for a Hand
Random card(s) for random card(s)
Base for Lucre
Hand for Lucre
Card(s) for Lucre
Prisoners for (prisoners, base, hand, card(s), lucre)
Secret Hazard(s) for (prisoners, base, hand, card(s), lucre)
Everyone agrees to go home
Look at my hand and take one card *
Promise to ally (not to ally) with specific (or nonspecific) player for X challenges
Promise to play (not to play) specific (or nonspecific) cards in future
Promise to use (not use) Optional Power
Promise to attack (not attack) certain bases, moons or colors in future
Information for (prisoners, base, hand, card(s), lucre, information) ie: "I will give you
my highest attack card, Mind, if you tell me what was in
Sorcerer's hand when you last saw it."
Mix hands and draw back the same number of cards.
Player promises to "Punt" on next turn in exchange for (same, prisoners, base, hand, card(s), lucre, information)
Player promises to vacate a base or sacrifice a token in exchange for (same, prisoners, base, hand, card(s), lucre, information)
Any combinations of above.
* Not allowed under normal gameplay
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