Suggested Classification of different Cosmic elements by complexity.
Originally suggested by Jay Rudin, modifications suggested by Sebastian, Mike Arms, Aaron Fuegi, and Jack Reda.
Italicized variants are Internet expansions.
|CLASS I||CLASS II||CLASS III|
|Comets||Antibody Challenge||Alternate Win Conditions|
|Flares *||Bad Powers||Camelot Encounter|
|Kickers||Defend Cards||Cheese Moons|
|Special Destiny||Half Moons||Cosmic Poker|
|Two Powers||Macroscope||Full Moons|
|War Cards||Points||Lovecraftian Encounter|
|Quarter Moons||Reverse Hex Destiny|
|Rebellion||Reverse Planet Hexes|
. **Secret powers can mean 1 of 2 things (clearly variation 2 makes Secret powers much more powerful): 1) Power must be revealed the moment it is applicable if it is a mandatory power (example: Anti-Matter in a challenge resolution when he is a main player). 2) Power can be kept Secret as long as the player wishes (example: Filth can be kept secret until someone has 4 bases and potentially wipe all of them out at once).