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HYPERION [B:rec.c:Hy] USES HYPERSPACE AS HOME SYSTEM Patrick Riley (Hyperspace)

You have power over hyperspace. At the start of the game, if there are less than 5 hyperspace stations, add extras to bring the total to 5. These extra stations do not belong to any other system. Distribute your tokens evenly among the hyperspace stations, sharing them with other players’ tokens. When your color is drawn from destiny, the challenge must be against a hyperspace station. You may prevent any one player from using tokens from hyperspace to ally in a challenge.

History: The lost colonists from a system that went supernova, the Hyperions have made hyperspace their home. Resentful of all the alien races who have infiltrated their home, the Hyperions are determined to show them how it feels.

Restriction: Use only in a game with Hyperspace. Do not use in a game with Filth.

Wild: Move any hyperspace station into its system, giving the system a 6th planet. Use once and discard.

Super: You may prevent any player from moving tokens from normal space to a hyperspace station.

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