The Amazing Alien Database
Show aliens that match these criteria:
REVOLUTIONARY [B:Archi:2L] GETS EXTRA GAINS FOR EXTERNAL BASES Phil Hill (Lucre)
You have the power to usurp. You collect rewards from other players for each planet base you have in their
home system. At the start of your turn (after you have drawn a new hand if
necessary), each player in whose system you have one or more planet bases
must pay you a Lucre (you may take the card of your choice from the regular
hand of any player who can't pay you.) Whenever you reveal an Attack card, you
may take an Attack card at random to add to yours from each player in whose
system you have 2 or more bases (if they have one). Add the card(s) to your
total after all other value manipulations have taken place and discard them
normally. If you have 3 or more planet bases in a player's system, on each
challenge you may use one of his powers and he may not. If you have 4 or
more planets on a player's system, you may take the first challenge of his
turn. If you have 5 or more bases on a system and have not won (as the result
of Schizoid, Overtime, etc.), that player may not win the game either.
Restriction: Do not use in a 2-player game. Use only in a game with Lucre.
Notes: The recommended experience level for this power is Advanced. This is a Resource type power.
Wild: Use this card as a Revolt Edict, or as a Backfire Edict when a Revolt
is played against you. Discard after use.
Super: Your fees/rewards are doubled.
Displayed 1 powers.