The WARP Display Any Alien

The Amazing Alien Database


Show aliens that match these criteria:

Origin
Author
Theme
Type
Experience
Name
When viewing aliens, do you want to see:
The history? Yes
No
The art? Yes
No
The author? Yes
No
The theme? Yes
No
The notes? Yes
No
The type? Yes
No
Experience level? Yes
No
Flares?
All Flares
FFG/Eon style "retained" Flares only (Wild & Super)
Mayfair style "one-shot" Flares only (Wild1 & Super1)
Nebulas (Con, Wild1, Super)
No Flares
Timing style?
Text
Mayfair Icons
Fantasy Flight



REVOLUTIONARY [B:Archi:2L] GETS EXTRA GAINS FOR EXTERNAL BASES Phil Hill (Lucre)

You have the power to usurp. You collect rewards from other players for each planet base you have in their home system. At the start of your turn (after you have drawn a new hand if necessary), each player in whose system you have one or more planet bases must pay you a Lucre (you may take the card of your choice from the regular hand of any player who can't pay you.) Whenever you reveal an Attack card, you may take an Attack card at random to add to yours from each player in whose system you have 2 or more bases (if they have one). Add the card(s) to your total after all other value manipulations have taken place and discard them normally. If you have 3 or more planet bases in a player's system, on each challenge you may use one of his powers and he may not. If you have 4 or more planets on a player's system, you may take the first challenge of his turn. If you have 5 or more bases on a system and have not won (as the result of Schizoid, Overtime, etc.), that player may not win the game either.

History:

Restriction: Do not use in a 2-player game. Use only in a game with Lucre.

Notes: The recommended experience level for this power is Advanced. This is a Resource type power.

Wild: Use this card as a Revolt Edict, or as a Backfire Edict when a Revolt is played against you. Discard after use.

Super: Your fees/rewards are doubled.

Displayed 1 powers.