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GATZ [O:FFGfo:LT] Licenses Tech from Others Mark Bickford (Lucre/Tech)

You have the power of licensing. You do not receive Tech cards of your own. However, in any encounter in which you are a main player or an ally, you may use this power to take any other player's completed Tech card and use it as your own, in exchange for an amount of Lucre equal to half the research cost of the card, rounded up. You must return the Tech card to its owner at the end of the encounter if it is still usable.

History: Lacking a creative streak, the Gatz lurk on their rainy world envying their more accomplished brethren. They have resolved to rise up from laughingstock status and terrorize those who looked down upon them.

Restriction: Use only in a game with Technology and Lucre.

Notes: The recommended experience level for this power is Advanced. This is a Resource type power.

Wild: After winning your first encounter of a turn, you may pay 5 Lucre to draw a new tech card instead of sacrificing your second encounter.

Super: By paying the full research cost of the Tech card to its owner in Lucre, you may keep the Tech card permanently, as if you had researched it.



VENTURAN [M:FFGfo:LT] Researches Tech with Lucre Mark Bickford (Lucre/Tech)

You have the power of venture capital. Instead of using ships to research your Tech, use this power to apply Lucre to the card instead on a 1:1 basis. When you have fully researched your Tech or if the Tech card is flipped prematurely, all invested Lucre returns to the box. If you lose the use of this Power, you must substitute ships on a 1:1 basis for any invested Lucre on Tech cards that are not fully researched and return all invested Lucre to the box. If you do not have sufficient ships available to cover, you must still return all invested Lucre to the box.

History: Arising on a planet full of resources considered valuable by the other worlds but of limited practical application, the Venturans quickly learned to shop for what they needed. Now they are embarking on a spending spree across the Cosmos.

Restriction: Use only in a game with Technology and Lucre.

Notes: The recommended experience level for this power is Advanced. This is a Resource type power.

Wild: Once per turn, you may invest 1 Lucre on a Tech card instead of a ship.

Super: You may invest 2 Lucre per encounter rather than 1.

Displayed 2 powers.