The Amazing Alien Database
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BOOKIE [O:E1.5:L] Allows Bets On Challenge Outcome Bryan Stout (Lucre)
You have the power to place bets. In each challenge, just before cards are
revealed, you may announce that you are taking bets on the challenge
outcome. Any player wishing to bet gives you a Lucre (which you keep)
and says which side he is betting on. After all bets are in, if one side has
fewer bets placed on it then that side is the dark horse. Resolve the
challenge normally. Any player who bet on the winner gets 3 Lucre from
the box if the winner was the dark horse, 2 Lucre if not. If a deal is
reached, all betting players get one Lucre from the box. There is no gain
for any other result. A player need not bet on the side he has tokens
involved in. You may bet only if no one else does, by putting one Lucre
in the box and announcing the side you bet on. You get two Lucre if that
side wins or one if it deals.
History:
Restriction: Use only in a game with Lucre!
Notes: The recommended experience level for this power is Advanced. This is a Resource type power.
Wild: You may bet on challenges without the Bookie. Before cards are
revealed pay any amount of Lucre to the box and announce the side that
you have bet on. If the side that you bet on wins, take double the amount
of Lucre that you placed in the box back. If they deal, take the original
amount of Lucre that you placed in the box back.
Super: You may bet regardless of whether others have bet or not, and you
receive payment in the same manner as other players (0 to 3 Lucre,
depending on the result).
ENTREPRENEUR [O:E1.5:L] Invests In Challenges Bryan Stout (Lucre)
You have the power to invest. In any challenge, after cards are played but before they
are revealed you may place some of your Lucre in one end of the cone. You may
put into the cone 1 Lucre if you are involved in the challenge or up to 3 Lucre
if you are not. This Lucre adds to the total of the side it is committed to in
the challenge. You do not have to be invited to invest, and you do not have to
invest in the side you have tokens on. If the side you invest in wins or
deals, take the Lucre back and take an equal amount from the box. Otherwise
the invested Lucre goes to the box.
History:
Restriction: Use only in a game with Lucre!
Notes: The recommended experience level for this power is Advanced. This is a Resource type power.
Wild: Each time you buy cards from the deck, you may get 1 Lucre from the
box for each newly purchased card that you show to the other players.
Super: You may invest with up to 3 Lucre if you have tokens in the
challenge, or up to 5 Lucre if you do not.
FEDERALIST [M:E1.5:2] Chooses Challenge Card From Allies Bryan Stout
You have the power of representation. When you are a main player in a
challenge, each ally (offensive and defensive) also plays a challenge
card face down. An ally without a playable Challenge Card must draw a
new hand. After looking at the cards played by you and your allies,
you select one to represent your side. Without looking at the cards
played by your opponent and his allies, you select one to represent
his side. The cards that were not selected are returned to their
owners' hands, and the challenge is resolved with the selected cards,
as if the main players had played them.
History:
Restriction: Do not use in a two-player game. Do not use in a game with
Insect or Oracle.
Notes: The recommended experience level for this power is Advanced. This is a Combat type power.
Wild1: As main player, before cards are revealed, you may choose to
have the outcome of the challenge be decided based solely on the
number of allies per side. Whoever has the most allies wins the
challenge, and played cards are discarded.
Super1: You may look at the cards played by your opponent's allies
before deciding which card will represent his side of the challenge.
Pro: You may see your opponent's Challenge Card before deciding
whether or not to choose one of his allies' card.
Con: As main player against Federalist, he may not see his allies'
Challenge Cards first before choosing which card to represent his
side.
KRYPTON [O:E1.5] Uses Flares As Super Flares Bryan Stout
You have the power super. You may use the Super Flare ability of any
Flare you hold, if either of the following conditions exist. First, if the
Super Flare explanation is self-contained (i.e. it can be used without
using that alien's normal power) you may use the Super ability as stated.
Second, if the Super ability is an extension of that aliens normal power to
different circumstances (e.g. as an ally, against different players, at a
different time of the challenge) you may use that alien power in the
alternate manner, but not in the normal way the power is used. You
cannot use a Flare's Wild and Super powers both during the same
challenge.
History:
Restriction: Use only in a game with Flares!
Notes: The recommended experience level for this power is Expert. This is a Meta type power.
Wild: You may play this card as if it were your power's Wild Flare, even
if you still have your power.
Super: At the start of each of your turns you can draw a card at random
from the unused Flares and add it to your hand.
SPIDER [M:E1.5] Entangles Others' Tokens Bryan Stout
You have the power to entangle. Whenever other players share tokens on
a base with your tokens, the other players' tokens on that base are
entangled. Entangled tokens cannot be removed from that base without
your permission. Entangled tokens do not go to the Warp. Instead, they
are placed just outside the planet they were on, and are treated as if they
are not there. They may only be placed in the Warp if you permit them to
go, if you lose your power, or if you vacate that base. A Mobius Tubes or
a Warp Break will not free tokens from you. Entangled tokens on any
base are no longer entangled when the last of your tokens are removed
from that base.
History:
Restriction: Do not use in a game with the Gas Giant reverse planet
hex.
Notes: The recommended experience level for this power is Advanced. This is a Rules type power.
Wild: If you win as a main player, take one card from your opponent's
hand, look at it and return it to him. He places it back in his hand, but
must keep it upside-down for as long as this card is in play. He cannot
use this card unless he gets your permission. (If it is his last challenge
card then it is as if he is out of challenge cards.) Such cards lost to other
players may be used by the new owner normally.
Super: Your power extends to planets adjacent to the planet that you
occupy, without crossing system boundaries.
TORTOISE [O:E1.5:2] Removes Own System From Game Bryan Stout
You have the power to hibernate. You may raise a barrier around your
system, shown by separating your hex from the central hex. While you
hibernate behind the barrier, play continues in every way as if your
system and all in it were not in the game. You keep your power while
hibernating. Any of your tokens which return from the Warp while you are
hibernating can only be returned to external bases. If you do not have
any external bases the tokens stay in the Warp. You can still participate
in challenges while hibernating if you have tokens on foreign bases. You
can take turns while hibernating as long as you have tokens on external
bases or tokens in the Warp (in the later case you may only attack with
one token). If a player turns up your color in the destiny pile while you
are hibernating, he must flip the destiny pile again. You come out of
hibernation if you lose your power. Other than this you may only go
into or out of hibernation between challenges.
History:
Restriction: Do not use in a two-player game.
Notes: The recommended experience level for this power is Expert. This is a Rules type power.
Wild: At the start of any challenge, you can flip over all of your tokens on
one planet. No tokens may be moved on or off of this planet, and it
cannot be challenged until they are flipped back. You may flip your
tokens back at the start of any challenge, and must do so immediately
when you lose this card.
Super: You may return tokens from the Warp to your system, and use
your Lucre while you hibernate.
Displayed 6 powers.
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