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The Amazing Alien Database


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CHAMELEON [M:E1.2] Adds New Powers Allen Varney

You have the power of metamorphosis. At the start of your challenge, you may draw a new power, at any one turn than you started the game with. At the beginning of each turn, you must decide which of the powers you have to select from are activated this turn. The others are turned face down, and cannot be used until you activate them in a later turn.

History: The Chameleons found their own forms so loathsome that they developed their shapeshifting powers in self-defense. Constantly broadening their range, they hope to encompass all possible forms, not only ruling the Cosmos but impersonating it.

Notes: The recommended experience level for this power is Expert. This is a Meta type power.



GENE [M:E1.2:MP] Inherits Power Allen Varney (Multiple-Powers)

You have the power of heredity. In a multi-power game, when you are a main player and you win the challenge (or make a deal), you inherit one of your opponent's powers (his choice), and use it as your own from then on. If you lose the challenge (or fail to deal), you must give the Gene power to your opponent.

History: Itself only a mechanism of heredity, the Gene envies those beings which have achieved independent existence. It spitefully steals away abilities, even knowing it must inevitably pass them on to a new recipient.

Restriction: Use only in a game with multiple-powers.

Timing:
Phase 8 - Reveal cards

Notes: The recommended experience level for this power is Novice. This is a Meta type power.



LEECH [M:E1.2:MP] Takes A Power From Opponent Allen Varney (Multiple-Powers)

You have the power to leech. You begin the game with no powers, except this one. When you are a main player, before the cone is pointed you take from your opponent one power of your choice, using it as your own from then on. When you reach the nuber of powers the other players started the game with, you then must give your opponent one of the powers you already have if you want to leech another one from him.

History: In the shallow, fetid seas of its home world, the Leech compensated for its slow start in evolution by learning to acquire the characteristics of its predators. Now it is extending its tendrils of influence in order to draw off the life-blood of the Cosmos.

Restriction: Use only in a game with multiple-powers.



SPONGE [M:E1.2:MP] Tokens Remain On Bases Allen Varney (Multiple-Powers)

You have the power to absorb. When your bases in your home system are occupied by opponents in a successful challenge, your tokens do not go to the Warp instead remain on the planet with the attackers. Conversely, when you establish a new base, defending tokens there are not removed to the Warp but coexist with you.

History: Believing in peaceful coexistence with other life-forms, the Sponge nevertheless wishes to soak up the entire Cosmos in its immortal structure and wring from it every drop of experience.

Restriction: Do not use with Filth. Only use in a game with multiple-powers.



ZAPPER [M:E1.2:MP] Uses Points To Zap Players Allen Varney (Multiple-Powers)

You have the power of nullification. You start the game with one "zap point." As a main player or ally, when you win a challenge or deal, you lose a point; when you lose a challenge or fail to deal, you get a point. You canspend your points to Zap another player's power(s), one point per Zap. If you are Zapped you still keep the point you were going to spend.

History: A hive-mind that depends for survival on absolute order, the Zapper competes for Cosmic domination on the condition that evervone "plays by the rules."

Restriction: Use only in a game with multiple-powers.



ZEPHYR [O:E1.2:MP] Makes Players Pass Powers Allen Varney (Multiple-Powers)

You have the power to gust. At the start of your own challenge you may declare that you are "gusting". You pass this power to the player on your right, and each other player passes one of his powers (his choice) to the player on his right. Each player now uses the new power as his own.

History: The Zephyr delights in its mischievous psychic windstorms, which frequently waft alien intelligences into unexpected new bodies. Though this is quite a blow to its victims, it is noncorporeal and thus easily maintains its breezy manner.

Restriction: Use only in a game with multiple-powers.

Displayed 6 powers.